WebJan 5, 2024 · Scrapper Scoundrel 5.x DPS Class Guide. The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey. The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in … WebMay 14, 2024 · The Scoundrel wields a Blaster Pistol and a scattergun, and can switch between three different Disciplines: Sawbones, Scrapper, and Ruffian. The Scoundrel acts as a Damage or Healer role in combat. Sawbones. As an Underworld figure armored with the latest advances in medical technology, the Sawbones Scoundrel is a crucial ally. ...
Scrapper punch and where is that shotgun ? - Scoundrel / …
Welcome to my 7.0 guide for Scrapper Scoundrel! Scrapper is the premier tech stealth discipline. They somehow manage to deal exceptional single-target damage, even against droids, mostly by repeatedly punching and bleeding their victims to death. Scrapper truly excels when it comes to single-target … See more Please have the game open while reading through the next few sections. I will not be writing out ability descriptions and I will only be transcribing … See more Make a habit of reading through all of your ability tree choices each time you log in. They are intended to be changed on the fly and having a clearer … See more These are the builds that I recommend for different types of content and situations. The Build Essentialsare what I consider to be the core … See more divinity horario
Scrapper Scoundrel Basics Guide - Swtorista
WebNov 23, 2024 · Defensively, Scrapper is definitely one of the worst specs in the game. The only real cooldown it has comes from its Surprise Comeback utility, which is tied to … WebTo start playing Scrapper, you will need to first create a Scoundrel character, which can be played by Troopers, Bounty Hunters, Smugglers or Imperial Agents. Once you are ingame, … WebFeb 12, 2024 · I would much rather that my Scoundrel used a vibrosword and all ranged attacks were done with the off-hand weapon than punching things whilst holding a useless blaster. I think that not including some non-Force using melee weapon using options was a design mistake considering this game's heritage in KotOR 1 and 2. craft room storage cabinet